ZBrush comes with many features to aid in the sculpting of models and meshes. Through GoZ ("Go ZBrush”), available starting in Version 4, ZBrush offers integration with other 3D graphics programs such as Autodesk Maya, Autodesk 3ds Max, Cinema 4D, LightWave 3D, Poser Pro, Daz Studio, EIAS, Modo and Blender. Version 3.5 was made available in September the same year, and includes some newer features initially intended for ZBrush 4. ZBrush 4 for Windows and Mac systems was announced on April 21, 2009, for an August release, but was later postponed. The demo version, 1.55, was released in 2003, and version 3.1 was released in 2007. The software was presented in 1999 at SIGGRAPH. ZBrush was developed by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator”) and Jack Rimokh. This feature lets users work within complicated scenes without a heavy processor overhead. Work can then begin on another 3D model which can be used in the same scene. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is used for creating “high-resolution” models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Weta Digital, to Epic Games and Electronic Arts. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting. ![]() It uses a proprietary "pixo”" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. Pixologic ZBrush is a digital sculpting tool that combines 3D/ 2.5D modeling, texturing and painting. It does not store any personal data.Pixologic. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. ![]() The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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